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Iphone application development all-in-one for dummies pdf download

Version: 61.48.76
Date: 12 May 2016
Filesize: 0.687 MB
Operating system: Windows XP, Visa, Windows 7,8,10 (32 & 64 bits)

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Introduction. Book I: Creating the Killer App. Chapter 1: What Makes a Killer i Phone App. Chapter 2: Creating a Compelling User Experience. Chapter 3: Enlisting in the Developer Corps. Chapter 4: Getting to Know the SDK. Chapter 5: Looking Behind the Screen. Chapter 6: Death, Taxes, and i Phone Provisioning. Chapter 7: The App Store Is Not Enough. Book II: Objective- C and i Phone Technologies. Chapter 1: Using Objective- C’s Extensions to C for i Phone Development. Chapter 2: The Real Truth about Object- Oriented Programming. Chapter 3: Digging Deeper Into Objective- C. Chapter 4: Leveraging the Foundation Framework in Your App. Chapter 5: Getting Other Objects to Do Your Work for You. Book III: Building a Utility App — Deep Thoughts. Chapter 1: Understanding How an App Runs. Chapter 2: Understanding the User Interface Controls. Chapter 3: Developing the Main View. Chapter 4: Developing the Flipside Controls. Chapter 5: Extending Your App with a Photo View. Book IV: Debugging and Tuning Your Application. Chapter 1: Using the Xcode Debugger. Chapter 2: Tuning Your Code Using Xcode’s Instruments Application. Book V: Building an Industrial Strength Application — Road Trip! Chapter 1: Designing Your Application. Chapter 2: Setting the Table. Chapter 3: Navigating. Chapter 4: Creating Controllers and Model Classes. Chapter 5: Finding Your Way. Chapter 6: Geocoding and Reverse Geocoding. Book V I: Storing and Accessing Data. Chapter 1: Show Me the Data. Chapter 2: A More Flexible Generic Controller. Chapter 3: Working the URL Loading System. Chapter 4: Setting Up Core Data. Chapter 5: Putting Core Data to Work. Book V II: Extending the App to the Realm of Ultracool. Chapter 1: A User Interface for Adding Hotels and Using the Address Book. Chapter 2: Incorporating E- Mail: Postcards from the Road. Chapter 3: Are We There Yet? Index.
Start Developing i OS Apps ( Swift) is the perfect starting point for creating apps that run on i Phone and i Pad. View this set of incremental lessons as a guided introduction to building your first app—including the tools, major concepts, and best practices that will ease your path. Each lesson contains a tutorial and the conceptual information you need to complete it. The lessons build on each other, walking you through a step-by-step process of creating a simple, real-world i OS app. As you make your way through the lessons and build the app, you’ll learn about concepts in i OS app development, gain a deeper understanding of the Swift programming language, and familiarize yourself with the many valuable features of Xcode, Apple’s integrated development environment ( IDE). About the Lessons In these lessons, you’ll be building a simple meal tracking app called Food Tracker. This app shows a list of meals, including a meal name, rating, and photo. A user can add a new meal, and remove or edit an existing meal. To add a new meal or edit an existing one, users navigate to a different screen where they can specify a name, rating, and photo for a particular meal. Your first lesson is a playground, a type of Xcode file that lets you interact with the code and see the immediate results. You’ll download the playground file, open it in Xcode, and use it to get familiar with key concepts in Swift. The remaining lessons are each accompanied by an Xcode project file that shows an example of how your code and interface should look at the end of the lesson. After you go through a lesson, you can download the project and check your work against it. If you need to refer to the concepts you’ve learned throughout the lessons, use the glossary to refresh your memory. Glossary terms are linked throughout the lessons. Get the Tools To develop i OS apps using the latest technologies described.

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